![]() ![]() I initially was in the sharp image side, but after spending a LOT of time with the engine, I’m totally on the softer side. So you have two choices a stable image that’s softer with less detail, or an unstable image that’s full of noise but sharp. But it does create a much more stable image. It does a remarkable job of removing these issues, however at the cost of texture detail. One of which is TAA, which is a temporal solution, and will essentially blur the whole screen. ![]() This is why capcom picked to use various AA solutions. So while the image is sharper (artificially), it’s actually not stable in that it’s shimmering al over the place. Things with small normal detail, for example the detail textures used on Leon’s vest, or his hair, they will now flicker. Anything dark gets very little treatment while anything bright becomes over bright. Anything thin such as hair, foliage and edges, will appear over sharp. A specular highlight will now appear too sharp. This is pretty basic as an explanation but yeah. You will then see that the bright line creates multiple lines beside it. The RE engine uses for some reason a very aggressive sharpening filter before it does any form of AA, as well as other filters such as chromatic aberration.Īnyway, anybody will tell you this, but, try drawing a white line in a dark background and then over sharpening the image. The whole stable issue is a different one in this engine, and you have to understand the basic graphical technology behind it.
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